Metal Gear Rising Revengeance Leaves Stealth Behind for All Out Action

The history behind Metal Gear Rising Revengeance is quite a strange one. I’ve played some of the Metal Gear Solid games, and know how good they are but I was never a fan of the stealth gameplay. I’m more a player of action and I’d rather be playing something like Devil May Cry or Bayonetta rather than having to sneak around corners and hide from the search lights all the time. Metal Gear Rising Revengeance is different though.

As part of what was thought to be a failed project by Hideo Kojima it was picked up by Platinum Games. Although they aren’t really the type of game company you would expect to stick to the Metal Gear kind of gaming “realism” they’ve created a game that respects the history of the name sake while taking the gamer in a wild ride of action and fighting some of the most impressive bosses you’ll see in a game.

Sitting in a kind of side story to the Metal Gear Solid series you take control of Raiden with one aim, to destroy everything in your path. The story is simple, bad people have done some bad things and it’s your job to destroy them all. During the game you’ll encounter additional points to the storyline, but the main thing to realise is, the story is not the focus in this game it’s the fighting system.

The actual feature of Metal Gear Rising Revengeance is the fighting system. At the start of the game you’ll find it easy just slash the bad guys to pieces with your trust swords. As the game progresses though you’ll need to learn to block, time your counter attack at just the right point so that your unblocking won’t open yourself up to attack and to defeat the enemy by all means possible.

The beauty of the gameplay though is the amour you are fighting against. The initial enemies and cannonfodder that you find thrown at you to ease you into the action hardly have any armour at all and you’ll get past them with ease. The enemies that come in later have more advanced armour that will need you to form a strategic attack against, the main aim is to weaken the armour and be able to get through it to the enemies weaknesses.

These strategies become all the more important when you fight the bosses, who are numerous and very impressive. To fully be able to master your skills you have to be able to master the gameplay. There are two important elements, one of them being Blade Mode. With Blade mode activated you are able to aim slices with your blade to attack the enemy to hit them at their weaknesses, the more precise the strokes the more power your attack will have. Along with Blade Mode and as part of it is Zandatsu (translation is “cut and take”). With successful Zandatsu you are able to grab your enemy’s energy core which in result adds to yours meaning you can carry on. This has to be mastered to fully succeed in the game.

What you’ll notice when playing the game is just how good the graphics are, and the style. This is full on robotic warfare, especially the bosses. Even in battle you’ll take the time to notice intricacies of the huge robots you’ll be fighting, especially when this is important when finding their weaknesses.

It’s fair to say that Metal Gear Rising Revengeance is not the biggest game and it’s possible to complete it in under ten hours but this is not the end. You’ll want to try harder difficulty settings and you’ll find yourself going back through the game to get the perfect score, because it’s that fun. Saying this, as always Metal Gear Rising Revengeance isn’t for everybody, and it does have its weaknesses it’s fair to say if you are not a fan of games like Devil May Cry or Bayonetta as examples then you’ll probably not enjoy it as much. With its rocky production past there is a feel of two different playing styles, but if anything this gives it a fairly unique feel. If anything it’s yet another game that proves that the first quarter of 2013 is starting off quite strong for gaming titles.


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